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James Stevens

Through 3D modelling software, I become a sculptor with a new set of opportunities and limitations. I create virtual environments and explore the interactions between modelling and animation. Through the interplay of motion and sound, I create an unknown reality with unpredictable physics. I render objects and materials in a virtual reality to question their reproduction and resemblance. As a counterpoint, I use textured photography to reference our own material existence and as a link between the two parallel realities. I question whether virtual realities will simulate imagery that is currently everyday, or whether this imagery will disappear and be forgotten. 

Tags: 3d Modelling, Motion Graphics, Print, Video, Virtual Reality

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